This year’s write-up must start with a tremendous thank-you to the amazing audio/visual staff at GDC 2012.
Because we had so many different types of games being demonstrated, and several were focused on alternative audio/visual mechanics, We had *several* evening sessions in the conference hall, setting up and testing the various games. We simply could not have done it without your help.
The tireless folks over at Gamasutra wrote up a nice piece comparing us to a high fashion show (nice!!) and listing the prototypes in all their glory. My favorite photo from the event is definitely this shot of all of us on stage together – what a sight! Not sure that we can commit another insanity like the show that was our 2012 lineup – but you never know, do you?
See you in 2013!