EGW: 2014 Call for Participation

We are now open for submissions to the 2014 workshop!

Just in case you are new to the process (or need a refresher) the CFP below lists what kinds of games and prototypes we’re looking for. You can also check out the workshop’s background and influence, as check the history to see what kinds of games we’ve shown in the past. The deadline will be Saturday February 1st, 2014 at midnight. Good luck!

What is Experimental Gameplay?

Experimental games take interesting approaches to interactivity that haven’t been tried before. Since this definition is unavoidably vague, here are some examples to clarify.

This IS Experimental Gameplay:

  • Creating unexpected play experiences or promoting unique feelings within players through mechanics (Gravitation, Passage, The Marraige).
  • Generative games, where the gameplay or world changes based on choices the player makes (Spelunky, flOw).
  • Emergent gameplay, where the game systems interact to provide suprising situations (ROM CHECK FAIL, Portal).
  • Interactive storytelling, where the plot or dialog changes in a fine-grained manner, as opposed to discrete “branching points” (Facade).
  • Innovative user interfaces – natural language processing, image recognition, gestural control, new hardware devices (Guitar Hero, RENGA)
  • Novel multiplayer interactions (Journey)

This is NOT Experimental Gameplay:

  • Novel content, narrative, settings, character designs, artwork, audio or plots – unless they affect the core gameplay in a major way.
  • New hybrids of already-existing genres – unless the resulting gameplay is unexpectedly more than the sum of its parts.
  • Purely technical innovation, experimental business models or distribution mechanisms, or games for under-served audiences – unless the game itself is experimental as outlined above.

What kinds of prototypes are accepted?

Only playable prototypes are accepted.  They can be in any stage of development, so long as the experimental part of the gameplay is playable. The submission doesn’t need to be fun, but the experimental idea behind it has to be interesting and clear.

This is because we favor the process of experimentation over the success of results.  We look for work that demonstrates a deep exploration, as opposed to the shallow implementation of an interesting idea. Note: More than one prototype can be submitted by the same person – and we encourage this when a body of work  reflects a series of related or ongoing experiments.

How do I submit?

To be considered, please send the following information about your prototype to experimentalgameplayworkshop@gmail.com by February 1, 2014

  • Name and brief description of the prototype (max 300 words)
  • What makes this game’s mechanics experimental?
    • What would you show of it in the 7 minute slot it would get during EGW?
    • Describe how you feel about the current results. Note: This item is critical, because we focus more on the experiment itself than success or failure.
  • After completing this information, please include the following:
    • A video showing how the gameplay works (if applicable). Note that we are interested in seeing how the game works, not on whether you make a good trailer. We won’t publish the video.
    • Link/location where the prototype can be downloaded or played.

That’s about the size of it! Do not hesitate to contact the workshop via the email address listed above if you have questions about your submission or need clarification about the process. We look forward to hearing from you – and hope to see you at GDC. The EGW session will be held in the afternoon on  Friday March 21st – so save the date!

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