The Experimental Gameplay Workshop showcases a selection of surprising and intriguing experiments with gameplay made by innovation-minded game developers from all over the world. By defying conventions and traditions in search for of new genres and ideas, experimental games aim to inspire and ignite the imagination of all game makers.

Our annual session at the Game Developer’s Conference in San Francisco is highly attended, and many games debuted there have enjoyed public success – including Katamari Damacy, flOw, Braid, Portal, World of Goo and Today I Die.

However, not all the experiments we show at EGW are successes – or even full game experiences. Many push the unknown borders of our medium. As such, submissions do not need to be fun or complete, so long as they are interesting, directed experiments.

This is because our goal is to showcase and encourage the process of gameplay experimentation: helping developers find new audiences without competing with conventional games, and exposing the industry to new ideas that it can nurture to fulfillment.

What can we expect in 2013?

As always, we hope to bring you 2 hours of amazing and thought-provoking experiments – hopefully submitted by you!

  • We’ll open the EGW 2013 call for experimental prototypes on November 1st, 2012.
  • This year’s submission deadline is February 4, 2013.
  • The GDC session will be held on the afternoon of Friday, March 29th.

Hope to see you there!

Leave a Reply