The GDC 2012 Session Call is Open!
Posted by roBin - 01/12/11 at 11:12:50 pmIt’s that time of year once again!
If you are curious about participating in the Experimental Gameplay session at GDC, please check out last year’s call. The deadline for submissions is February 3rd, 2012!
To submit a prototype for consideration, please send the following information to egw2012@gmail.com.
- Name and brief description of the prototype (max 300 words)
- What makes this submission experimental?
- Describe to us:
- The initial idea/inspiration for this experiment
- The experiments you did before arriving at the current submission
- How you feel about the current results. Note: This item is critical, because we focus more on the experimental process than finished results
After completing this information, please include the following:
- 2-5 screenshots
- Link/location where the prototype can be downloaded or played.
- Link/location of a short video of the prototype in action (recommended, but optional)
IndieCade 2010
Posted by roBin - 15/10/11 at 10:10:56 pmThis year’s IndieCade Festival of Independent Games featured a special Experimental Gameplay session.
Our annual GDC session typically focuses on rapid-fire demonstrations of digital games. In contrast, the IndieCade session is designed to give creators an opportunity for a more involved discussion about the processes and inspiration behind experimental work. This particular gathering brought together several experimental duos, to discuss their work and how it is influenced by the act of collaboration.
Eric Zimmerman and Nathalie Pozzi talked about their collaboration Starry Heavens, in the context of several projects they have been working on for festivals and museums. In addition, the panel discussed how Nathalie’s background in architecture both compliments and challenges Eric’s sense of game design & design process.
Auriea Harvey and Michael Samyn who comprise Tale of Tales (participating in the session over Skype) introduced their in-progress work CnCnTrC. Because this experiment explores intellectual and physical intimacy, Auriea and Michael each created half of it individually, and combined the parts later.
Heather Kelley and Damien DiFede explored their long-standing relationship as collaborators – first as part of the Kokoromi collective, and later on Body Heat (now OhMiBod app) project that allows users to use an iPod touch to control the OMiBod vibrator.
Heather reflected upon her experiences as a travelling designer, touching on more recent museum installations, as well as her work with DareDroid. In closing, Damien was then joined by his most recent collaborator Matt Piersall, to demonstrate Noddables – their protoype of an iPad jam-session/DJ toy.
Overall, the session touched on several deep and meaningful themes related to collaboration – including authorship, communication, critique and the joy of mutual discovery. We look forward to next year’s IndieCade, to exploring how the work of experimental game designers can be discussed/demonstrated in new ways.
Powered by WordPress

