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	<title>Experimental Gameplay</title>
	<link>http://www.experimental-gameplay.org/blog</link>
	<description>Info and announcements about the annual Experimental Gameplay session at GDC.</description>
	<lastBuildDate>Mon, 01 Mar 2010 23:57:11 +0000</lastBuildDate>
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		<title>2010 &#8211; GDC Session Cancelled</title>
		<description>Greetings, friends of Experimental Gameplay!

We have decided to cancel the Experimental Gameplay Workshop this year.  It was a hard decision to make, but we think it's for the best.  This year, the EGW's slot at the Game Developers Conference will be replaced by The Nuovo Sessions, which focuses ...</description>
		<link>http://www.experimental-gameplay.org/blog/?p=218</link>
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		<title>EGW 2010: Call for Participation</title>
		<description>Experimental Gameplay Workshop
2010 Call for Participation 


The EGW is an annual gathering of innovation-minded game developers, hosted at the Game Developers Conference in San Francisco.

The conference presentation features many different kinds of games, including prototype and student demos (Flower, PB Winterbottom), shipped products (Katamari Damacy, Portal, World of Goo), and ...</description>
		<link>http://www.experimental-gameplay.org/blog/?p=3</link>
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		<title>EGW 2010: Submission</title>
		<description>Game Submission Form
Tell us about your game



To give us a good idea of what your game is like, please fill out this form, and email it to workshop2010@number-none.com. As a spam-prevention measure, you may be sent a follow-up email, which you must reply to in order for your submission to be received.

We look ...</description>
		<link>http://www.experimental-gameplay.org/blog/?p=10</link>
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	<item>
		<title>EGW 2009</title>
		<description>2009 was the best EGW yet - and we're not just saying that. Not only did we have a very large number of submissions (tons of experimenting going on!) - several of the games we showed went on to win awards at the IGF and IndieCade!



We will create an archive, ...</description>
		<link>http://www.experimental-gameplay.org/blog/?p=89</link>
			</item>
	<item>
		<title>EGW 2008</title>
		<description>In 2008, we had a jam-packed session (not unusual)... and we finished on time (highly unusual)! 800+ developers got to see a wonderful set of demonstrations - including Jon's expert play-through of some of the hardest levels in Space Giraffe (truly an amazing display of talent).



Check out roBin's write-up and ...</description>
		<link>http://www.experimental-gameplay.org/blog/?p=82</link>
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		<title>EGW 2007</title>
		<description>In 2007 Kim Swift joined us for a sneak-peak at the then-unreleased Portal - much to the delight of everyone in the (larger, darker and significantly less overheated) workshop session. We also saw more of Jon's game Braid, and a bit of Flower as well!



Here is a writeup - more to ...</description>
		<link>http://www.experimental-gameplay.org/blog/?p=80</link>
			</item>
	<item>
		<title>EGW 2006</title>
		<description>In 2006 we had an *excellent* demo from Harmonix, of the never-shipped freestyle jamming mode from Guitar Hero. The room was absolutely packed, and some people couldn't get to the session before the fire marshalls closed the doors for good. Too bad - because Eric smashed his toy guitar after ...</description>
		<link>http://www.experimental-gameplay.org/blog/?p=70</link>
			</item>
	<item>
		<title>EGW 2005</title>
		<description>In 2005, the CMU team that eventually became indie developer 2DBoy gave a presentation covering their university projects in experimental gameplay! We saw Mark Healy's project Ragdoll Kung Fu,  as well as an IndieGameJam all about characters.



Here is a write-up of the event, and the archived page for 2005 </description>
		<link>http://www.experimental-gameplay.org/blog/?p=72</link>
			</item>
	<item>
		<title>EGW 2004</title>
		<description>In 2004 Keita Takahashi demonstrated the yet-unreleased game Katamari Damacy! We also showed a big slate physics-based Indie Game Jam games - which included a game inspired by "Waiting for Godot", and... a game about Iyengar Yoga!



Here is a writeup of the demonstrations, photos from the jam, and the archived ...</description>
		<link>http://www.experimental-gameplay.org/blog/?p=74</link>
			</item>
	<item>
		<title>EGW 2003</title>
		<description>In the second year of the Experimental Gameplay Workshop - we demoed a set of Indie Game Jam games that used shadow tech. We also got a fantastic demonstration of Matsuura Masaya's rhythm game Mojib Ribbon - which used speech synthesis to generate the vocal track, and pioneered a "paper ...</description>
		<link>http://www.experimental-gameplay.org/blog/?p=76</link>
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