EGW 2003

In the second year of the Experimental Gameplay Workshop – we demoed a set of Indie Game Jam games that used shadow tech. We also got a fantastic demonstration of Matsuura Masaya’s rhythm game Mojib Ribbon – which used speech synthesis to generate the vocal track, and pioneered a “paper and watercolor” art style later seen in games like Okami.

Here is the archived  page for 2003


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