EGW 2003
Posted by roBin - 30/03/03 at 12:03:29 amIn the second year of the Experimental Gameplay Workshop – we demoed a set of Indie Game Jam games that used shadow tech. We also got a fantastic demonstration of Matsuura Masaya’s rhythm game Mojib Ribbon – which used speech synthesis to generate the vocal track, and pioneered a “paper and watercolor” art style later seen in games like Okami.

Here is the archived page for 2003
March 30, 2003 | In General | Comments Off
No Comments yet
RSS feed for comments on this post.
Sorry, the comment form is closed at this time.
Powered by WordPress