Organizers

Workshop Background

We have been presenting the Experimental Gameplay Workshop at GDC since 2002 – which means there is a lot that can be said (and has been) about it over the years. But if you click here, you can read excerpts from the GDC interview that discusses the origins of the workshop, the philosophy behind it, and what we hope to accomplish.

Workshop Organizers

Jonathan Blow (Braid) is an independent game programmer and designer. Way back, he used to write the monthly technical column, The Inner Product, for Game Developer magazine. He does game design and technology consulting for PC and console games (including the IBM cell research project Happycake). He also lectures at conferences and the occasional university.

Doug Church (Ultima UnderworldSystem ShockThief) has been in the game industry since 1990, working on a variety of PC titles  at what became LookingGlass Studios. Officially a programmer, sometimes a tech director or executive producer, he’s consulted on a variety of titles, including  Ion Storm’sDeus Ex and Harmonix’s Frequency.

Chris Hecker (best known for his work on Spore’s Creature Creator) recently announced his newest project, Spy Party. Chris has been on the advisory board for the Game Developers Conference for many years and is a regular speaker at the GDC, Siggraph, and other conferences. A frequent contributor to Game Developer magazine, you can read up on his work here.

Robin Hunicke (MySims, BoomBlox) is a game designer and producer. She recently joined thatgamecompany to work on their next (unannounced) project. In addition to EGW and the annual Game Design Workshop, she helps organize IndieCade, consults and speaks at a variety of conferences. Her PhD thesis work and blog are here.


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