Hello, Game Design Explorers!
EGW stands for "Experimental Gameplay Workshop", a presentation session during the Game Developers Conference (San Francisco, California) where we display a selection of games that are interesting, surprising and explore original game mechanics or use them in an unexpected way. This is the 16th year we are running it and at this point we can guarantee you'll come out of this session inspired to think outside the norms, feeling like your mind has been expanded, and maybe even decide to try doing something new yourself.
We're back again at GDC 2018 for our 16th annual session, and the EGW Faculty is super happy to be showcasing design ideas that push the boundaries of our medium, by asking questions like:
- What if we simulate *every pixel* in an action roguelite? Petri Purho will go into detail with Noita.
- What if we use game mechanics to express the feeling of being hopelessly optimistic while everything is breaking around you? Nathalie Lawhead will be showing EVERYTHING IS GOING TO BE OK.
- What if we play a stealth game where you are an infuriating goose? House House Games with explore the question with Goose Game.
- What if we put physical things on a table that brings them to life? Chaim Gingold & Luke Ianinni will be showing their research & games for La Tabla.
- And many many more!
Join us to see all these ideas and their amazing creators: Meet us at GDC on Friday 23th (1:30-3:30 pm.)