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The
Experimental Gameplay Workshop
Background
Click here to
read excerpts from the GDC interview that discusses the origins of the
workshop, the philosophy behind it and what we hope to accomplish.
Workshop
Organizers
Jonathan Blow is an
independent game programmer and designer. Most recently, he was lead
gameplay programmer/designer on a technology demo for IBM's Cell
microprocessor. He used to write the monthly technical column,
The Inner Product, for Game
Developer magazine. He often does game design and technology
consulting for PC and console games; sometimes he lectures
at conferences and the occasional university (including a recent residency
at Ajou University in
Suwon, South Korea).
Doug
Church has
been in the game industry since 1990, working on a variety of PC titles (Ultima
Underworld, System Shock, Thief, a bit of Flight
Unlimited thrown in) at what became LookingGlass Studios. He left in
late 1999, consulting on a variety of titles, including Ion Storm's
Deus Ex and Harmonix's Frequency. Officially a programmer, and
lately a tech director - he ends up mostly doing game design and some
project management, with varied impact.
Chris
Hecker is Technical Director of definition
six, inc., a small game development firm working on high-end
physics and graphics game designs and technologies. Chris has been on the
advisory board for the Game Developers
Conference for many years and is a regular speaker at the GDC,
Siggraph, and other conferences. A frequent contributor to Game
Developer magazine, Chris was the technical columnist for the
magazine for two years and is currently the Editor-at-Large. He is
also on the editorial board of the computer graphics research
publication, The Journal of Graphics
Tools.
Robin Hunicke
is
finishing her PhD in AI and Games at
Northwestern
University, and working
as a game designer at Maxis. In
addition to her work with the Game Developers Conference, she participates
in the IGDA
Education SIG, which facilitates communication and collaboration between
academic researchers and the game development community.
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